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It resembled neither the Super NES nor the PlayStation in product design, but it had the ancestral DNA of Sony's first console coursing through its circuitry. It was a single-piece unit with a cartridge slot on the top for Super NES games and a CD-ROM drive in the front.
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The prototypes weren't quite the Sony PlayStation we know today, but it wasn't wholly the Super NES we fondly remember, either. In hindsight, it's even more baffling, considering roughly 200 Nintendo PlayStation prototypes were reported to have been created, suggesting the system was far enough along to be near a mass production run. To this day, no one - at least publicly - knows the official reason why Nintendo had a last-minute change of heart. At the last minute, Nintendo announced it was also working on a CD-ROM system with Philips, the Dutch electronics manufacturer who would go on to create the Philips CD-i, home of some of the worst uses of Nintendo-licensed properties ever seen. Of course, the collaboration never came to fruition. The coming together of two titans of industry was to change the worlds of both video gaming and electronics, and it did… just not in the way anyone could have imagined. Nintendo was (at the time) the biggest video game company in the world, and Sony was the biggest consumer electronics company by a massive margin. The Super Nintendo PlayStation CD-ROM system was expected to release in Japan in 1992, and would usher in a whole new era for both companies.
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The two giants were working together in 1991, having signed an agreement in 1988 to cooperatively develop a CD-ROM system for a future Nintendo console. Nintendo and Sony are now old rivals in the video game world, but that wasn’t always the case. The Birth of the Nintendo PlayStation Prototype But how did one of gaming's holy grails end up in a pile of random boxes in a failing financial company's basement? It comes down to some astonishing coincidences, and a lot of luck. It was simply one item - in hundreds - purchased at a bankruptcy auction. The Nintendo Playstation required no Indiana-Jones style mission through the thick jungles, nor an elaborately planned and executed heist to extract it from a secret government facility. The discovery of one of gaming's rarest and most valuable treasures is a tale of failure, loss, discovery, redemption, and a $360,000 payday when all was said and done.
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